Read How it Works before getting started
Before you export
Only have the geometry that you want to export displayed in the viewport
Hide any geometry far from the camera or outside windows
Step 1: In a viewport...
Enter the Viewport Dropdown settings
Step 2: Split Layout Horizontal
Viewport Dropdown->Viewport Layout-> Split Horizontal
your viewport will look like this...
Step 3: Split Vertical
Viewport Dropdown->Viewport Layout-> Split Vertical
your viewport will look like this...
Step 4: Repeat for all views
Repeat the process of splitting your views until you have a viewport for each view.
If you have 10 cameras, you will need 10 viewports.
Step 5: Connect all views to a viewport
Place each Named View into a viewport
Great! The hard part is over!
Now we can export
COLLADA (.dae)
Step 1: Navigate to File->Save as...
Enter a file name, save location, and export as COLLADA File (*.dae)
You do not need to save textures
FBX (.fbx)
Step 1: Navigate to File->Save as...
Enter a file name, save location, and export as COLLADA File (*.dae)
You do not need to save textures
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