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Step 1: Set up cameras with 3ds Max and Corona
Step 1: Set up cameras with 3ds Max and Corona

Learn how to set up your cameras for 3ds Max

Updated over a week ago

Read How it Works before getting started

By carefully selecting the placement of your viewpoints, you can create an experience that fully immerses your audience and showcases your design in the best light.


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Notes

  • Name your camera with the prefix "DS_" and have it end in a number.

    • Example:

      • DS_myCameraName_001

  • We accept equirectangular (spherical) maps with an image aspect of 2:1.

    • โ€‹We do not accept cube maps at this time.

  • Cameras should not look up or down

    • Cameras must be parallel to the ground with no rotation in the y-axis. Be sure to eliminate all y-axis rotation in your cameras BEFORE you render ๐Ÿค—!

Common camera heights

US

Metric

Standing

63"

160cm

Camera

55"

140cm

Sitting

45"

110cm

Dog

20"

50cm

Ground

0"

0cm

We recommend placing views at the Camera height


Corona Render

Step 1: Create Camera

  • Create a CoronaCam and place it into your scene.

Be sure to move the camera away from the target (if they overlap). If both the camera and target are in the same position it will render black.

Step 2: Edit camera properties

  • Turn off the camera Target

  • Change the camera Type to Spherical 360 under Projection & VR.

Step 3: Position camera

  • Position your camera 140cm | 55" | 4'-6" above the floor.

Step 4: Rename camera

  • Rename your camera with the prefix "DS_" and have it end in a number.

  • Example: DS_myCameraName_001

Step 5: Copy camera

  • Clone the camera around the scene where you would like to create viewpoints.


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