The Digital Space Exporter MAXScript helps to simplify your geometry and export with the proper settings, improving your experience and reducing errors in the process.
We recommend exporting files as USD, which are not native to 3dsMax. While our exporter works great on FBX (native), we recommend downloading and installing the USD Exporter for 3DSMax before installing our Exporter MAXScript.
Once installed, follow the instructions below to download and install our Exporter MAXScript.
v0.8.8 released April 19, 2024 (changelogs)
Tested on 3ds Max 2016, 2019+
(Should work with all versions)
Currently supports: V-Ray, Corona, iToo
This product may experience bugs. Please report by starting a chat in the bottom right corner and leaving your email.
How to Install and Use the MAXScript
Navigate to where you downloaded the "DigitalSpaces_Exporter_0_8_8.mzp" file and drag it into 3dsMax.
Go to "Customize -> Customize User Interface"
Click the "Toolbars" tab and navigate to "Category: Digital Spaces"
Drag "Digital Spaces Exporter" to an empty slot on your toolbar.
Click the toolbar icon to run!
How to use the Exporter
Click "Export" on the script.
That's it! You should now be able to bring this file to digitalspaces.io
Your files will be saved to your 3DS Max scripts directory. Typically located at:
C:\Users\(your-name)\AppData\Local\Autodesk\3dsMax\(year) - 64bit\ENU\scripts\DigitalSpaces\ds_exporter\(current-version)\export
Replace (your-name) with your user name, (year) with your Max version year, and (current version) with your latest version of the Exporter Script.
Example:
C:\Users\Nathaniel\AppData\Local\Autodesk\3dsMax\2023 - 64bit\ENU\scripts\DigitalSpaces\ds_exporter\0_8_6\export
Advanced Controls
Optional. For advanced users only.
Step 1: Setup the Scene
The first step to exporting your scene with the advanced controls is to "Setup the Scene".
Warning: Do not skip the Setup
By clicking "Setup", we remove all objects from the scene (other than geometry and cameras), mesh all proxies, and perform a 1" vertex weld on all geometry. Lastly, we scan the scene, sort all geometry from largest to smallest, and organize them by wire color.
This gives us a lightweight working environment and removes everything we will not read at digitalspaces.io.
Should Xrefs be included?
Should hidden objects be deleted?
Initial weld value
The proxy display type to mesh
The Forest Pack display type to mesh
The Railclone display type to mesh
Display the selected proxies as "box"
Display the selected proxies as "mesh"
Default values work 99% of the time
Step 2: Optimize the Scene
Now that your scene is set up, you can optimize the geometry. This is done by selecting the objects you would like optimized, entering an ideal polycount, and clicking "Optimize".
Each color represents 10% of objects in your scene, from smallest (green) to largest (red). This is used to identify and select large objects to optimize.
Re-scan the scene and sort objects from smallest to largest
Number of polygons you are looking to achieve
Selects all geometry in the scene
Turns the selected object into a box
It is recommended to not go under 100,000 polygons for your entire scene.
Step 3: Export the Scene
Simply select a location and click "Export"
Select an export location
Tools Panel
Animate Cameras - Takes your selection of cameras and turns them into one camera with every keyframe a camera
De-animate Camera - This takes a single camera that is animated and splits each keyframe into a new camera. (Will also name each camera DS_{camName}_###).