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Step 3: Export a 3ds Max file (V-Ray)
Step 3: Export a 3ds Max file (V-Ray)
Updated over a week ago

Read How it Works before getting started

Before you export

  • Have all cameras visible

  • Only have the geometry that you want to export displayed in the viewport

  • If you have proxied items, try turning the mesh display types to "box" for smaller items

  • Hide any geometry far from the camera or outside windows

Download the Exporter

Don't want to use the exporter?

Digital Space Exporter

  1. If you have completed everything above, click "Export" on the script.

  2. That's it! You should now be able to bring this file to

Your files will be saved to your 3DS Max scripts directory. Typically located at:

C:\Users\(your-name)\AppData\Local\Autodesk\3dsMax\(year) - 64bit\ENU\scripts\DigitalSpaces\ds_exporter\(current-version)\export

Replace (your-name) with your user name, (year) with your Max version year, and (current-version) with your latest version of the Exporter Script.


C:\Users\Nathaniel\AppData\Local\Autodesk\3dsMax\2023 - 64bit\ENU\scripts\DigitalSpaces\ds_exporter\0_8_2\export

Advanced Controls

Optional. For advanced users only.

Step 1: Setup the Scene

The first step to exporting your scene with the advanced controls is to "Setup the Scene".

Warning: Do not skip the Setup

By clicking "Setup", we remove all objects from the scene (other than geometry and cameras), mesh all proxies, and perform a 1" vertex weld on all geometry. Lastly, we scan the scene and sort all geometry from largest to smallest and organize them by wire color.

This gives us a lightweight working environment and removes everything we will not read at

  1. Should Xrefs be included?

  2. Should hidden objects be deleted?

  3. Initial weld value

  4. The proxy display type to mesh

  5. The Forest Pack display type to mesh

  6. The Railclone display type to mesh

  7. Display the selected proxies as "box"

  8. Display the selected proxies as "mesh"

Default values work 99% of the time

Step 2: Optimize the Scene

Now that your scene is set up, you can optimize the geometry. This is done by selecting the objects you would like optimized, entering an ideal polycount, and clicking "Optimize".

  1. Each color represents 10% of objects in your scene, from smallest (green) to largest (red). This is used to identify and select large objects to optimize.

  2. Re-scan the scene and sort objects from smallest to largest

  3. Number of polygons you are looking to achieve

  4. Selects all geometry in the scene

  5. Turns the selected object into a box

It is recommended to not go under 100,000 polygons for your entire scene.

Step 3: Export the Scene

Simply select a location and click "Export"

  1. Select an export location



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