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Step 1: Set up cameras with Blender and Cycles Render
Step 1: Set up cameras with Blender and Cycles Render
Updated over 10 months ago

Read How it Works before getting started

By carefully selecting the placement of your viewpoints, you can create an experience that fully immerses your audience and showcases your design in the best light.


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Notes

  • Name your camera with the prefix "DS_" and have it end in a number.

    • Example:

      • DS_myCameraName_001

  • We accept equirectangular (spherical) maps with an image aspect of 2:1.

    • ​We do not accept cube maps at this time.

  • Cameras should not look up or down

    • Cameras must be parallel to the ground with no rotation in the y-axis. Be sure to eliminate all y-axis rotation in your cameras BEFORE you render 🤗!

Common camera heights

US

Metric

Standing

63"

160cm

Camera

55"

140cm

Sitting

45"

110cm

Dog

20"

50cm

Ground

0"

0cm

We recommend placing views at the Camera height


Cycles Render

Step 1: Switch to Cycles

  • Switch to Cycles Render from the Render Properties Menu.

Step 2: Create a camera

  • Navigate to Add -> Camera to add a Camera to your scene.

Step 3: Camera Object Properties

  • Adjust the Z location to 140cm | 55" | 4'-6" above your floor.

Step 4: Camera Data Properties

  • Set Type:

    • Panoramic

  • Set Panorama Type:

    • Equirectangular

Step 5: Rename Camera

  • Rename your camera with the prefix "DS_" and have it end in a number.

  • Example: DS_myCameraName_001



Step 6: Copy camera

  • Copy the camera around the scene where you would like to create viewpoints


Next

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