Read How it Works before getting started
By carefully selecting the placement of your viewpoints, you can create an experience that fully immerses your audience and showcases your design in the best light.
Video Webinar
Not interested in reading? Watch our webinar on how to create your first Digital Space in Blender!
Notes
Name your camera with the prefix "DS_" and have it end in a number.
Example:
DS_myCameraName_001
We accept equirectangular (spherical) maps with an image aspect of 2:1.
We do not accept cube maps at this time.
Cameras should not look up or down
Cameras must be parallel to the ground with no rotation in the y-axis. Be sure to eliminate all y-axis rotation in your cameras BEFORE you render 🤗!
Common camera heights
| US | Metric |
Standing | 63" | 160cm |
Camera | 55" | 140cm |
Sitting | 45" | 110cm |
Dog | 20" | 50cm |
Ground | 0" | 0cm |
We recommend placing views at the Camera height
Cycles Render
Step 1: Switch to Cycles
Switch to Cycles Render from the Render Properties Menu.
Step 2: Create a camera
Navigate to Add -> Camera to add a Camera to your scene.
Step 3: Camera Object Properties
Adjust the Z location to 140cm | 55" | 4'-6" above your floor.
Step 4: Camera Data Properties
Set Type:
Panoramic
Set Panorama Type:
Equirectangular
Step 5: Rename Camera
Rename your camera with the prefix "DS_" and have it end in a number.
Example: DS_myCameraName_001
Step 6: Copy camera
Copy the camera around the scene where you would like to create viewpoints