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Rhino
V-Ray for Rhino
Step 1: Set up views with Rhino and V-Ray
Step 1: Set up views with Rhino and V-Ray
Updated over a week ago

Read How it Works before getting started

By carefully selecting the placement of your viewpoints, you can create an experience that fully immerses your audience and showcases your design in the best light.


Notes

  • Name your camera with the prefix "DS_" and have it end in a number.

    • Example:

      • DS_myCameraName_001

  • We accept equirectangular (spherical) maps with an image aspect of 2:1.

    • ​We do not accept cube maps at this time.

  • Cameras should not look up or down

    • Cameras must be parallel to the ground with no rotation in the y-axis. Be sure to eliminate all y-axis rotation in your cameras BEFORE you render 🤗!

Common camera heights

US

Metric

Standing

63"

160cm

Camera

55"

140cm

Sitting

45"

110cm

Dog

20"

50cm

Ground

0"

0cm

We recommend placing views at the Camera height


Rhino

Step 1: Create a Layer

  • Create a layer named "DS" and make it the current layer.

Step 2: Create a box

  • Create a box (140cm | 55" | 4'6") tall.

Step 3: Copy and paste box

  • Copy and paste the box around your scene where you would like to place cameras.

Step 4: Open Named Views

  • View->Set View->Named Views...

Step 5: Enter the Set View tab

Step 6: Place camera and target

  • Right-click on the Place camera and target tool inside the Set View tab.

Step 7: Click on two corners

  • Using the place camera and target tool, click on two corners of one of your boxes to place a camera.

Step 8: Turn "DS" layer OFF

  • Your viewport should be looking straight.

  • Layer "DS"

    • OFF

Step 9: Save Named View

  • With the DS layer turned off, save this view as "DS_01"

Step 10: Repeat Steps 6-9 for every viewpoint location

  • Turn layer DS ON

  • Place Camera and Target on next box

  • Turn layer DS OFF

  • Save the named view as "DS_[view number]


Next

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