Read How it Works before getting started
By carefully selecting the placement of your viewpoints, you can create an experience that fully immerses your audience and showcases your design in the best light.
Notes
Name your camera with the prefix "DS_" and have it end in a number.
Example:
DS_myCameraName_001
We accept equirectangular (spherical) maps with an image aspect of 2:1.
We do not accept cube maps at this time.
Cameras should not look up or down
Cameras must be parallel to the ground with no rotation in the y-axis. Be sure to eliminate all y-axis rotation in your cameras BEFORE you render 🤗!
Common camera heights
| US | Metric |
Standing | 63" | 160cm |
Camera | 55" | 140cm |
Sitting | 45" | 110cm |
Dog | 20" | 50cm |
Ground | 0" | 0cm |
We recommend placing views at the Camera height
Rhino
Step 1: Create a Layer
Create a layer named "DS" and make it the current layer.
Step 2: Create a box
Create a box (140cm | 55" | 4'6") tall.
Step 3: Copy and paste box
Copy and paste the box around your scene where you would like to place cameras.
Step 4: Open Named Views
View->Set View->Named Views...
Step 5: Enter the Set View tab
Step 6: Place camera and target
Right-click on the Place camera and target tool inside the Set View tab.
Step 7: Click on two corners
Using the place camera and target tool, click on two corners of one of your boxes to place a camera.
Step 8: Turn "DS" layer OFF
Your viewport should be looking straight.
Layer "DS"
OFF
Step 9: Save Named View
With the DS layer turned off, save this view as "DS_01"
Step 10: Repeat Steps 6-9 for every viewpoint location
Turn layer DS ON
Place Camera and Target on next box
Turn layer DS OFF
Save the named view as "DS_[view number]