Read How it Works before getting started
Maya documentation is not complete and is in review.
By carefully selecting the placement of your viewpoints, you can create an experience that fully immerses your audience and showcases your design in the best light.
Notes
Name your camera with the prefix "DS_" and have it end in a number.
Example:
DS_myCameraName_001
We accept equirectangular (spherical) maps with an image aspect of 2:1.
We do not accept cube maps at this time.
Cameras should not look up or down
Cameras must be parallel to the ground with no rotation in the y-axis. Be sure to eliminate all y-axis rotation in your cameras BEFORE you render 🤗!
Common camera heights
| US | Metric |
Standing | 63" | 160cm |
Camera | 55" | 140cm |
Sitting | 45" | 110cm |
Dog | 20" | 50cm |
Ground | 0" | 0cm |
We recommend placing views at the Camera height
Corona Render
Step 1: Create Camera
Create a Camera and place it into your scene.
Be sure to move the camera away from the target (if they overlap). If both the camera and target are in the same position it will render black.
Step 2: Edit camera properties
Turn off the camera Target
Change the camera Type to Spherical 360 under Projection & VR.
Step 3: Position camera
Position your camera 140cm | 55" | 4'-6" above the floor.
Step 4: Rename camera
Rename your camera with the prefix "DS_" and have it end in a number.
Example: DS_myCameraName_001
Step 5: Copy camera
Clone the camera around the scene where you would like to create viewpoints.